#define __FORCE_TRACE__
//#define __FORCE_DEBUG__
//#define __FORCE_INFO__
#define THIS_FILE "player\fn_vehicleEnter.sqf"
#include <tmf_constants.h>
#include <tmf_macros.h>

TRACE_1("Start",_this);
TMFPROFILERSTART;

private ["_vec"];
_vec = vehicle player;

if (!(isNil "tmf_disable_vehicle_ti") && {tmf_disable_vehicle_ti > 0}) then {
	_vec disableTIEquipment true;
};

TRACE("End");
TMFPROFILERSTOP;